The Wait That Won’t End
Ubisoft has said almost nothing about Far Cry 7. No release date, no gameplay footage, no narrative tease – just occasional hints from job listings and a handful of cryptic trademark filings that fans have been dissecting like archaeological findings. For a franchise that once ran on a reliable two-to-three year cycle, the silence is conspicuous enough to feel deliberate, and the player base is reacting in the most logical way possible: going back to the last entry they genuinely loved.
Far Cry 5 player counts have been quietly climbing across Steam and console platforms, with the game appearing in multiple “currently playing” threads on Reddit and social media at a frequency that would have seemed odd a year ago. This is not a remaster announcement bump or a sale spike – it is organic re-engagement driven almost entirely by the absence of information about what comes next.

What the Numbers Are Not Telling Us Officially
Ubisoft has not released active player data for Far Cry 5, and Steam’s concurrent player charts only capture a slice of the full picture. But community signals are hard to dismiss. The Far Cry subreddit has seen a noticeable increase in posts tagged with Far Cry 5 content – screenshot shares, mission discussions, and threads asking which ending players chose. Some of that content is years old and being reposted; more of it is fresh, from players who are clearly loading the game for the first time in a while or picking it up for the first time entirely.
The game regularly surfaces in discount promotions on the Ubisoft Store and third-party key sites, making it an easy impulse purchase for anyone curious about the series. At its current price point, Far Cry 5 costs less than a cinema ticket, and the Montana open world holds up well enough visually that the gap between it and a current-gen title is not punishing.
Far Cry 6, which launched in 2021 to a more divided reception, is not seeing the same return traffic. Players are specifically gravitating toward Far Cry 5, which points less to general franchise nostalgia and more to something specific about that entry – its setting, its antagonist, its tone – that still resonates.

Why Far Cry 5 in Particular
Far Cry 5 arrived in 2018 set in Hope County, Montana, where a doomsday cult called Eden’s Gate had taken over the region under the leadership of Joseph Seed. The game leaned harder into American rural paranoia than any entry before it, and while its ending drew controversy at the time – the choice not to “win” in any conventional sense – that ambiguity has aged into something that players find worth discussing again. It is a game that rewards a second look.
Joseph Seed also remains one of the stronger antagonists in the series. Unlike Far Cry 6’s Antón Castillo, who was largely kept at arm’s length through cutscenes, Seed appears throughout the game and speaks directly to the player. That sustained presence creates a different kind of tension, and it is the kind of design decision fans are currently measuring against whatever Far Cry 7 might offer. Without any actual footage to analyze, Seed becomes the benchmark by default.
The co-op structure in Far Cry 5 also plays a role. The entire campaign supports two-player co-op, and a growing number of players are using the Far Cry 7 wait as an excuse to revisit it with a friend. It is not a sophisticated reason, but it is a real one – the game offers something to do together while the next chapter takes its time materializing.
This pattern – fans cycling back to older catalog entries during a sequel drought – is not unique to Far Cry. Rockstar’s handling of Red Dead Online saw players return to the story mode rather than wait for updates that never came, and that revival was also community-driven rather than publisher-encouraged. Ubisoft is not marketing Far Cry 5 right now. Players are finding their way back to it on their own terms.

What Ubisoft’s Silence Actually Signals
Ubisoft is in a complicated position as a company right now. Multiple projects have been delayed or cancelled, and the pressure around each remaining major release has increased accordingly. Far Cry 7 is reportedly a significant internal priority, which may explain why the studio is holding its cards tightly – an early reveal that underwhelms could be more damaging than continued silence.
There is also the question of whether Far Cry 7 is actually far away or simply being withheld for a specific reveal window. Game announcements increasingly get timed to events like The Game Awards or Summer Game Fest, and a franchise with Far Cry’s profile would not be thrown into a quiet Tuesday news cycle. If Ubisoft is waiting for the right stage, that suggests the game exists in a more complete state than the silence implies.
Whatever the internal strategy, the effect on the player base is visible and a little ironic. Ubisoft’s caution around Far Cry 7 is actively driving engagement with a six-year-old game. Far Cry 5 is benefiting from the sequel’s mystique – and from the fact that Hope County, Montana, with its radio towers and cult-controlled outposts, still offers 30 to 40 hours of content that holds together without requiring any updates, patches, or live service scaffolding to function.
If Far Cry 7 does eventually appear and fails to top Seed as a villain or match the tonal sharpness of the Montana setting, the comparison will be immediate and unforgiving. Players returning to Far Cry 5 right now are not lowering their expectations – they are raising them.









