A New RPG World Opens Up
Avowed launched without the decades of brand recognition that Bethesda’s Elder Scrolls franchise carries, and without the sprawling open world that has kept Skyrim alive in modding circles since 2011. What Obsidian built instead was a tighter, more authored experience set in the Pillars of Eternity universe – and that specificity, rather than limiting the game’s moddable appeal, appears to be drawing exactly the kind of dedicated tinkerers who built Skyrim’s legendary workshop ecosystem from scratch.
The modding activity around Avowed has accelerated faster than most single-player RPG releases in recent memory. Within weeks of launch, the Nexus Mods page for the game was filling with texture overhauls, balance tweaks, UI adjustments, and early attempts at deeper content additions. The pace alone signals something worth paying attention to.

Why Skyrim Modders Are Moving
Skyrim’s modding community did not decline because the game aged poorly. It declined, for some creators, because the ceiling got too low. After 14 years, nearly every conceivable graphical overhaul has been done. Every major questline has been expanded, every city rebuilt, every companion revoiced. The truly ambitious modders – the ones who want to build new systems, not iterate on existing ones – have been quietly looking for somewhere else to go. Avowed gives them a codebase that is new enough to explore but polished enough to respect.
Obsidian also benefited from timing. Bethesda’s own modding tools for Starfield arrived with significant friction, and the community response was muted compared to the Skyrim Creation Kit era. That left a gap in the market for a moddable RPG that felt genuinely modern. Avowed, built on Unreal Engine 5, is more accessible to modders already familiar with Unreal’s toolset, lowering the technical barrier considerably compared to Bethesda’s proprietary engine work.
There is also the matter of the underlying game’s design philosophy. Avowed is dense in systems – magic combinations, companion interactions, environmental reactivity – which gives modders actual mechanics to extend rather than just assets to reskin. A modder who wants to add a new spell school has real hooks to attach to. A modder building a new area has environmental logic to work with. That depth invites more sophisticated work.

What the Early Mods Reveal
The first wave of mods for any game tends to be cosmetic – reshades, FOV adjustments, UI scaling. Avowed went through that phase quickly. The second wave, which typically takes years to arrive for most games, started appearing for Avowed within its first few months. Modders are already submitting expanded companion dialogue frameworks, new ability trees, and experimental map additions. That velocity suggests a community that arrived with skills, not just enthusiasm.
A growing number of those contributors are publicly crediting Skyrim modding as their training ground. Forum posts and mod description pages regularly reference specific Skyrim tools and techniques that transferred directly to Avowed’s pipeline. The institutional knowledge that Bethesda’s community built over 14 years is being imported wholesale into a competing ecosystem.
The Structural Advantage Obsidian Has Built
Obsidian has been deliberately communicative with its modding community in a way that Bethesda, operating at a larger corporate scale under Microsoft, simply has not matched in recent years. Direct developer responses to mod author questions, documented internal tool pipelines shared publicly, and acknowledgment of the modding scene in official communications have all reinforced the idea that Obsidian sees modders as partners rather than tolerated enthusiasts. That posture matters enormously to creators deciding where to invest months of unpaid work.
The Unreal Engine 5 foundation also creates a long runway. Because Unreal is a living platform with its own extensive documentation and community, Avowed modders are not entirely dependent on Obsidian to maintain tool support. When Bethesda’s Creation Engine gets a quirky update, the Skyrim modding ecosystem can fracture overnight as compatibility breaks. Avowed modders working in a more standardized engine environment have more structural stability underneath them.

There is a question about whether Avowed’s world is expansive enough to sustain the kind of epic-scale mods – full new landmasses, new storylines spanning dozens of hours – that defined Skyrim’s legacy. The Living Lands region is richly detailed but not infinitely large, and the game’s authored tone means jarring additions will stick out more than they might in Skyrim’s more permissive aesthetic. Modders working in Avowed’s world will have to be more careful, more stylistically consistent. Some will find that limiting. Others will find it the exact kind of creative constraint that produces genuinely good work.
What Obsidian has that Bethesda currently lacks is momentum and goodwill in the same moment. Skyrim’s mod scene is a monument – massive, impressive, and largely finished. Avowed’s is a construction site with skilled workers arriving daily and no ceiling yet in sight. For modders who spent years adding to someone else’s cathedral, the chance to lay early foundations somewhere new is a pull that no amount of Skyrim nostalgia fully counters.









