When More Becomes Too Much
Crusader Kings III has released over a dozen paid DLC packs since its 2020 launch, and a growing portion of Paradox’s own player base is quietly voting with their playtime – by returning to Europa Universalis IV instead.

The DLC Wall That Pushed Players Away
Crusader Kings III launched to near-universal praise. The medieval grand strategy sim felt approachable compared to its predecessor, with better tutorials, cleaner UI, and a personality system that made rulers feel alive. For two years, it held Paradox’s crown as the studio’s most-played game on Steam. That status has quietly eroded.
The friction point is cost. To own every major CK3 expansion and flavor pack released through mid-2025, a player is looking at well over $200 USD on top of the base game price. Individual DLC packs range from $7 for cosmetic content to $30 or more for major expansions. Some of these packs gate off mechanics – like the Legends of the Dead plague system or the Tours and Tournaments activity overhaul – that players argue should have been part of the base game’s ongoing free updates. When a new feature drops and half the community can’t access it because it’s locked behind a paid pack, the multiplayer and community conversation fragments badly.
The complaints aren’t new. Paradox has faced DLC criticism for years across multiple franchises. What’s different now is the scale. CK3 has iterated fast enough that the “full experience” price tag has climbed faster than many players expected when they first bought in during a Steam sale. A player who picked up the base game for $10 during a discount and then tried to get fully current found themselves facing a bill that dwarfed their original purchase many times over. That math does something to player goodwill that no patch note can easily repair.
The reaction hasn’t been mass abandonment – CK3 still posts healthy concurrent player numbers. But a notable shift is visible in Steam’s own data. EU4’s active player counts have seen a measurable bump, particularly during and after CK3 DLC release cycles. Players who feel priced out of CK3’s current content tier are reaching back for a game they already own in full – or near-full – and finding it deeply satisfying.
Europa Universalis IV’s Unlikely Second Wind

Europa Universalis IV is over a decade old. It launched in 2013. By any standard formula for live-service strategy games, it should be winding down toward legacy status, kept alive by a skeleton crew and a dedicated niche. Instead, the game is seeing a genuine uptick in engagement, driven partly by CK3 fatigue but also by something the game earned on its own terms over years of patching and expansion.
EU4 has its own enormous DLC catalog – arguably worse than CK3’s in terms of pure volume. The difference, for many returning players, is that EU4’s catalog feels complete. The mechanics locked behind those expansions have been in place for years. A player who bought in heavily two or three years ago is now sitting on what feels like a finished, sprawling, deeply replayable game. CK3, by contrast, still feels mid-construction. New systems keep arriving that change how the game fundamentally plays, and if you’re not keeping pace with each paid release, you’re increasingly playing a different, older version of the game than the community around you.
There’s also the modding dimension. EU4’s modding scene is extraordinarily mature. Total conversion mods like Anbennar – a high-fantasy reimagining of the EU4 map with original lore – have reached a level of depth that rivals commercial releases. These mods are free, regularly updated, and offer dozens of unique starting scenarios. For a player burned by CK3’s price stack, booting up a fully loaded EU4 with a total conversion installed feels like getting a new game at zero cost. The modding community effectively extends EU4’s lifespan in ways that no studio-published DLC schedule can replicate.
Paradox’s own actions have helped EU4’s case. The studio’s decision to keep EU4 on sale aggressively – frequent deep discounts on the base game and older DLC bundles – means the entry point for “most of the good stuff” is far more achievable than CK3’s current total. Players comparing the two catalogs often conclude that EU4 at 80% off represents better long-term value than CK3 at full price with DLC costs piling up. That’s not a knock on CK3’s quality; it’s a straightforward price-to-content calculation that players are clearly making.
Some of this resurgence is also driven by content creators. EU4 runs and “world conquest” challenge videos have picked back up on YouTube and Twitch after a period of quieter output. When a major CK3 DLC launches and discourse around its price-to-content ratio turns negative, some creators have visibly pivoted back to EU4 content – partly audience-driven, partly as a way to sidestep the controversy. That visibility feedback loop matters. New players find EU4 through those streams and discover a strategy game that asks a lot of upfront learning but rewards it with extraordinary depth.
The irony worth sitting with is that EU4 is, by any objective count, the more complex and less immediately accessible of the two games. It doesn’t have CK3’s character drama or the same narrative-driven emergent storytelling. Yet it’s pulling in players who left or drifted specifically because the character-driven game became too expensive to stay current with.
What Paradox Needs to Reckon With
Paradox has not been silent about the criticism. Studio representatives have acknowledged on forums and social posts that the DLC cadence is a conversation worth having. Whether that acknowledgment translates into structural change – lower prices, more content in free patches, bundled releases – is where the studio’s credibility gets tested. A forum post is not a pricing policy.

EU4’s revival is less a statement about the older game’s superiority and more a signal about what happens when players feel the value contract has shifted. CK3 is technically the better-made, more modern game. But players don’t just buy games – they buy into an ongoing relationship with how that game gets supported. Right now, a meaningful slice of Paradox’s own audience has decided the older relationship felt more honest, and they’re acting on it. Europa Universalis IV’s next expansion, tentatively known to be in development, will land for a player base that just got a wave of returning veterans – people who know the game cold and came back specifically because it asked less of their wallet.
Frequently Asked Questions
Why are players returning to Europa Universalis IV in 2025?
Many players cite Crusader Kings III’s mounting DLC costs as the main reason, finding EU4’s older, more complete catalog a better value – especially with frequent deep discounts.
How much does it cost to own all Crusader Kings III DLC?
Owning every major CK3 expansion and flavor pack through mid-2025 costs well over $200 on top of the base game, with individual packs ranging from $7 to $30 or more.









