The Quiet Before the Storm
CD Projekt Red has said almost nothing about The Witcher 4 since dropping its cinematic teaser at The Game Awards in December 2024. No gameplay. No release window. No concrete details about the new protagonist, Ciri, beyond what the teaser already showed. For a studio that built its reputation on lavish world-building and deeply personal storytelling, the silence is conspicuous – and fans are filling the void the only way they know how: by going back to Toussaint.
Blood and Wine, the second and final expansion for The Witcher 3: Wild Hunt, has quietly seen a surge in returning players since that teaser dropped. Discussion threads on Reddit and the game’s community forums are flooded with people announcing replays, debating which ending they chose, and dissecting what Ciri’s future as a witcher might look like. The expansion, originally released in 2016, has become something of a comfort destination – a place to sit with Geralt one more time while the wait for his successor stretches on with no firm end in sight.

Why Blood and Wine Specifically
Of all the content available in The Witcher 3’s sprawling catalog, Blood and Wine holds a particular emotional weight. It was designed as a farewell – a sunlit, wine-soaked coda to Geralt’s story set against Toussaint’s almost aggressively beautiful landscape. The region is deliberately unlike anything else in the base game: warmer colors, operatic villains, a murder mystery wrapped in fairytale logic. CD Projekt Red put everything it had learned from three years of post-launch work into that expansion, and it shows in nearly every scene.
The expansion also gave players one of the most satisfying optional endings in the series – Geralt retiring to Corvo Bianco with whoever he loved, tending his vineyard as the credits roll. That image has taken on new resonance now that Ciri is confirmed as the next protagonist. Geralt’s story is genuinely finished. Blood and Wine is not just a chapter – it’s a hard stop, and replaying it now carries a different kind of weight than it did even five years ago.

What the Silence Is Doing to the Community
CD Projekt Red’s communications strategy around The Witcher 4 appears to be deliberate restraint. After the studio’s troubled Cyberpunk 2077 launch in 2020 – where aggressive pre-release marketing created expectations the game couldn’t meet at launch – there is a clear institutional reason to hold back. The studio has been vocal about not wanting to repeat that cycle. But restraint reads very differently from the outside, especially when the community is hungry for anything concrete.
The result is a fandom that has turned inward. Fan theories about Ciri’s abilities, her relationship to the series’ existing lore, and how the mechanics might change for a witcher who uses magic as freely as a sword have dominated discussion for months. When no new information arrives to redirect that energy, it loops back to the source material. Players return to Blood and Wine to reread every Ciri-related dialogue line, to watch Geralt’s final scenes differently, to find the connective tissue between the story they already know and the one they’re still waiting for.
This pattern – silence driving fans back to existing entries – is not unique to CD Projekt. It’s a recognizable dynamic across the industry, where long development cycles and tight information control push communities toward whatever is already available. Ubisoft’s quiet stretch between Assassin’s Creed announcements pulled fans back to Origins in much the same way: an older installment became the de facto community anchor while people waited. The mechanism is the same. When the future is opaque, the past becomes the only shared space.
Blood and Wine benefits from this more than the base game simply because it’s the ending. Returning players aren’t starting over – they’re going directly to the conclusion, the part that matters most when you’re trying to understand where the franchise is going next. The expansion functions almost like a reference document at this point, something the community is holding up to the light and reading against everything CD Projekt has hinted at for The Witcher 4.
What Players Are Actually Looking For
Beyond nostalgia, there’s a genuine analytical impulse driving a lot of these replays. Ciri as a protagonist raises real mechanical and narrative questions that Blood and Wine already begins to answer in places. Her Elder Blood powers, her relationship with the White Frost, her independence from the traditional witcher lifestyle – all of it is threaded through the expansion’s final hours. Players are revisiting those scenes with fresh eyes, trying to map what CD Projekt built then onto what it might build now.
There’s also the question of tone. Blood and Wine is lighter than most of The Witcher 3, more willing to lean into absurdity and warmth without losing its darkness entirely. Some fans are hoping The Witcher 4 carries that forward rather than returning to the base game’s grimmer register. Replaying the expansion is, in part, an act of wishful thinking – a way of arguing, through engagement, for the version of the series they want to see continue.

The Longer the Wait, the Deeper the Return
CD Projekt Red has not given any indication of when The Witcher 4 will show gameplay or enter a full marketing cycle. The studio’s current public-facing work is scattered across multiple projects, including a separate Cyberpunk sequel and various other internal efforts, which makes it harder to read the signal from the noise. What’s clear is that the wait will be long – likely years rather than months.
That timeline is long enough for Blood and Wine to become genuinely generational within the community. New players who missed The Witcher 3 on its original release are discovering the expansion for the first time specifically because of The Witcher 4 buzz, while veterans are on their third or fourth playthroughs. The expansion wasn’t built to carry this much weight, but it’s managing to do so – and every month CD Projekt stays quiet, Toussaint gets a little more crowded.
The one thing no amount of replay analysis will answer is whether Ciri’s game will actually be good. Geralt worked as a protagonist partly because players spent three games learning how to inhabit his perspective. Ciri is a known character, but a playable one is a different proposition entirely – and Blood and Wine, for all its richness, can’t tell you how that’s going to feel.









