A Beloved Series, A Controversial Price Tag
FromSoftware built its reputation on a specific kind of promise: brutal, rewarding, solitary struggle. The Soulsborne formula attracted millions of players who came for the punishment and stayed for the satisfaction. Elden Ring, released in 2022, took that formula and opened it up to the world – an open world epic that became both a critical darling and a commercial phenomenon. Its follow-up, Nightreign, is trying something genuinely different: a standalone co-op spinoff built around three-player sessions and roguelite mechanics. The concept is interesting. The pricing conversation around it is not going well.
Nightreign is launching at $40 in the United States, which positions it below a standard AAA release but above what a significant portion of the Elden Ring community considers appropriate for what they’re seeing. The debate isn’t just about the dollar amount. It’s about what the game is, who it’s for, and whether FromSoftware – and publisher Bandai Namco – understand the audience they’ve built over the past decade.
The fanbase is not a monolith.

What the Anger Is Actually About
The loudest criticism online centers on the co-op requirement. Nightreign is designed around a trio of players working together through condensed, replayable runs. For solo players, there is an option to fill empty slots with AI companions, but the game’s architecture makes clear that’s not the intended experience. For a community that spent years playing Dark Souls, Bloodborne, and Elden Ring largely alone – or using asynchronous multiplayer features like messages and summon signs as optional tools – a game built around mandatory team coordination feels like a departure that warrants scrutiny, not a $40 buy-in.
The comparison being made repeatedly in forums and comment sections is to games like Hades or Deep Rock Galactic – roguelite co-op titles that launched at or below $25 and built their audiences through lower entry barriers. The argument isn’t that Nightreign looks bad. Many players who participated in the network test in early 2025 came away genuinely impressed by the loop. The argument is that FromSoftware’s pricing feels disconnected from where the game sits competitively in the market. At $40, it’s priced like a premium mid-size release, but it’s asking players to also coordinate three schedules, which introduces a friction cost that doesn’t get reflected in the price.
There’s also an unresolved question about post-launch content. Elden Ring’s Shadow of the Erdtree DLC launched at $40 on its own – the same price as Nightreign’s base game. That comparison has spread fast, and it’s doing damage to the perception of value. Whether or not it’s a fair comparison structurally, it’s the one players are making, and it’s landing.

The Defenders Have a Point Too
The pushback against the pricing criticism is also coherent. FromSoftware is not a studio that phones in releases. The network test demonstrated a level of polish and mechanical depth that most studios would struggle to pack into a $60 game, let alone a spinoff. The roguelite structure means high replayability, and the co-op focus – while alienating to some – represents a genuine design swing rather than a lazy cash grab. There are players who’ve wanted structured co-op FromSoftware content for years, and those players feel like this game was made specifically for them.
The $40 price point also looks more reasonable when framed against the current industry standard of $70 for major releases. FromSoftware is charging less than a full AAA title for something that doesn’t pretend to be one. That framing gets lost in the noise, but it’s worth sitting with. A studio choosing not to charge $70 for a spinoff is a decision that should at least be acknowledged before the complaints start.
The pattern of co-op games struggling to maintain community trust after launch is real, and some fans are pricing in that risk – not just the entry cost, but the long-term bet that Nightreign’s player population stays healthy enough to actually find lobbies six months from now. That’s a legitimate concern, and it’s shaping how cautious players are approaching the purchase decision.
What This Means for FromSoftware’s Relationship With Its Audience
FromSoftware has operated for years on an unusual kind of goodwill. The studio doesn’t do battle passes. It doesn’t drip-feed content through seasonal updates. It releases complete games, charges once, and walks away. That reputation has insulated it from the cynicism that dogs most major publishers. Nightreign doesn’t break that model – there’s no announced live service component, no premium currency, no roadmap of $15 character skins. But the pricing debate is revealing something real: the audience has developed expectations specific enough that even a $40 standalone spinoff with co-op focus can feel like a betrayal to part of the community.
That’s not entirely rational, but it’s not entirely unfair either. When players invest emotionally and financially in a studio’s vision over years, they develop a sense of what that studio owes them – or at least what it should understand about them. A large portion of the Elden Ring community is solo players. Nightreign doesn’t serve them at the same level as previous titles, and asking those players to pay $40 for an experience that works best when two friends are available and willing feels tone-deaf to some, even if the product itself is strong.

Nightreign launches on May 30, 2025. The network test numbers were strong, and pre-order momentum suggests the game will sell well regardless of the forum friction. But if the solo AI experience turns out to be noticeably weaker than the co-op version – and early impressions suggest the gap is real – the $40 question is going to get much louder after launch day reviews hit.









