The Quiet Before the Next Expansion
FromSoftware has gone unusually quiet on the Elden Ring DLC front, and players are doing what the Soulsborne community does best when left without a release date: they’re going back to the archives.

Why Dark Souls III Is Having a Moment Again
Dark Souls III launched in 2016, received two DLC expansions – Ashes of Ariandel and The Ringed City – and by most accounts wrapped up the Dark Souls narrative with a level of finality that felt earned. It was not supposed to be a game people were still theorizing about in 2025. Yet streaming charts, forum activity, and YouTube viewership for DS3 content have all ticked noticeably upward in recent months, driven largely by players killing time between FromSoftware announcements.
The pattern makes sense when you trace how the Soulsborne fanbase operates. These are players who have spent years learning boss movesets frame by frame, mapping out optimal builds for every weapon class, and debating lore in threads that run thousands of replies deep. Waiting is not something they do passively. When there is nothing new to dissect, they return to older titles and find new angles – new challenge runs, new routing strategies, new self-imposed restrictions that turn a completed game into something unfamiliar again.
Dark Souls III specifically benefits from its position in the lineup. It shares enough DNA with Elden Ring – the poise system, the aggressive boss design, the emphasis on ash of war-style weapon arts – that players migrating from the newer title can transfer their muscle memory without much friction. Returning to Lothric feels less like downgrading and more like visiting a smaller, tighter version of the Lands Between. The level design is more corridor-focused, but the density of encounter craft is, arguably, higher per square foot than almost anything in the open-world follow-up.
Challenge runs are the engine driving most of the renewed interest. Players are tackling no-hit runs of bosses that were already considered among the hardest FromSoftware has produced – Midir, Gael, the Nameless King – and posting those attempts to YouTube and Twitch where they are finding audiences hungry for exactly this kind of content. The gap left by a lack of Elden Ring news has not killed engagement; it has redirected it.

FromSoftware’s Silence as a Catalyst
There is a well-documented phenomenon in gaming communities where the absence of news around a beloved franchise does more to stoke engagement than a steady drip of marketing content. When there is nothing official to react to, players generate their own content loop – tier lists, retrospectives, historical runs, lore deep dives – and that loop pulls others back in. The Elden Ring DLC silence is functioning exactly this way, and DS3 is the primary beneficiary because it sits at the sweet spot of being recent enough to have an active online community and old enough to have accumulated a dense library of build guides, glitch discoveries, and speedrun routes.
This pattern has surfaced before. Capcom’s extended silence around Pragmata sent fans back to Control runs as a way of filling the action-game-shaped hole in their schedules – a nearly identical dynamic where an anticipated title’s absence created retroactive enthusiasm for something adjacent. The mechanics are the same: a fanbase with appetite and no fresh product will find a way to feed itself.
What makes the current DS3 revival particularly interesting is the demographic mix. Longtime veterans who have completed every legacy dungeon in Elden Ring are running DS3 back-to-back with their base game playthroughs, treating the older title as a palate cleanser or a technical sharpener. Meanwhile, a younger cohort of players who entered the Soulsborne world through Elden Ring are discovering DS3 for the first time, guided by community members who remember exactly what it was like to fight Pontiff Sulyvahn without knowing what was coming.
FromSoftware’s communication style has always been sparse by industry standards. The studio rarely does extended preview campaigns, developer diaries, or community Q&As at the frequency that Western studios use them. That restraint has historically built anticipation effectively, but it also means there are long stretches – sometimes many months – where the community has to operate without any official signal. The current stretch appears to be one of the longer ones, and the silence around any potential follow-up content for Elden Ring has sharpened that effect.
There is also a quality-of-life argument for returning to DS3 right now. Mod support has matured considerably, performance on PC has stabilized, and the community has produced increasingly sophisticated tools for tracking runs and comparing stats across builds. A game from 2016 is, in practical terms, a better-supported product today than it was three years after launch.

The Backlog Effect and What Comes Next
The broader conversation happening in Soulsborne spaces right now is about what FromSoftware owes its audience in terms of communication – and whether the studio’s traditional silence is actually costing it anything, given that players seem perfectly capable of sustaining their own engagement in the interim. The DS3 revival is evidence that the fanbase does not need hand-holding between releases. It will find ways to stay connected to the franchise on its own terms, filling the gap with content, challenge, and community debate.
The real question is whether FromSoftware notices or cares. The studio has never shown much interest in managing its community calendar the way live-service titles do, and the current DS3 moment suggests it does not have to. Still, for every player happily running Ringed City on a SL1 build, there is probably another one wondering whether any Elden Ring DLC announcement is coming before they finish their third DS3 playthrough – or their fourth.









