When a Remaster Resets the Conversation
The Elder Scrolls IV: Oblivion Remastered dropped with almost no warning, and the reaction from players was immediate and overwhelming. Forums flooded, streaming numbers spiked, and a game that originally launched in 2006 suddenly became the most talked-about RPG of the season. For Bethesda, it was a marketing coup. For Obsidian Entertainment, it was quietly terrible timing.
Avowed, Obsidian’s first-person fantasy RPG set in the Pillars of Eternity universe, launched in February 2025 to a warm but measured reception. It had its fans, its defenders, and a respectable player count at launch. Then Oblivion Remastered arrived, and the discourse around Avowed didn’t just slow down – it nearly stopped. Players who had been mid-run through Avowed’s Living Lands are now knee-deep in Cyrodiil, and the numbers reflect it.

Avowed’s Momentum Was Already Fragile
Avowed launched into a crowded early-2025 release window and never quite broke out of mid-tier conversation. The game earned solid reviews, with praise directed at its world-building, companion writing, and combat feel. But it didn’t generate the sustained cultural energy that turns a good game into a replay phenomenon. Player counts on Steam dropped at a rate consistent with a game people finished once and set aside rather than one that inspired repeat runs.
That kind of momentum fragility matters enormously when a competitor arrives. Avowed had settled into a quiet post-launch phase where its audience was engaged but not expanding. Oblivion Remastered didn’t need to be a better game to pull players away – it just needed to be newer, louder, and nostalgic enough to feel irresistible. It was all three.
Obsidian and Bethesda are both Microsoft studios, which adds a layer of awkward internal competition to the situation. Game Pass availability means players don’t have to choose based on cost – both titles are accessible at no additional charge for subscribers. The choice becomes purely about attention, and right now Oblivion Remastered is consuming a disproportionate share of it. Microsoft’s portfolio breadth is one of its strengths on paper, but when two of its RPG titles are competing for the same player hours, the one with twenty years of nostalgia behind it tends to win.

Nostalgia as a Market Force
Oblivion occupies a specific place in gaming memory that is difficult to manufacture artificially. For a large portion of current RPG players, it was either their first open-world RPG or the game that defined what the genre could feel like. That emotional footprint doesn’t expire. When a remaster arrives that preserves those memories while adding modern visuals and quality-of-life improvements, it doesn’t compete with new games on feature lists – it competes on a completely different level entirely.
Avowed, despite being a genuinely well-made RPG, doesn’t carry that emotional weight. It’s a new IP within an existing universe that most players weren’t already attached to. Convincing someone to start a new relationship with a game world is harder than inviting them back to one they already love. The asymmetry between those two asks is exactly why the Oblivion Remastered release hit Avowed’s player retention harder than a competing new release might have.
What the Play Pattern Tells Us
The specific dynamic at work here isn’t that players dislike Avowed – it’s that Oblivion Remastered interrupted runs rather than prevented them. Players who had fifteen hours left in Avowed are now eighty hours into a nostalgia loop through Kvatch and the Imperial City. Whether they return to finish Avowed is the real question, and historically, paused playthroughs don’t have strong completion rates when something shinier arrives mid-run.
Steam activity tracking shows a pattern common to this kind of release event: a gradual slope downward from Avowed’s launch peak, followed by an accelerated drop coinciding with Oblivion Remastered’s release window. That second drop is steeper than natural post-launch decline would predict, which suggests the remaster accelerated a process that would have happened eventually but compressed the timeline dramatically.
This kind of collateral impact is rarely discussed because it doesn’t fit neatly into a narrative of one game beating another. Avowed wasn’t outsold by Oblivion Remastered in any direct sense. Both are on Game Pass. But player hours are finite, and when a new contender enters the pool, they come from somewhere. The genre overlap between the two games – first-person, fantasy, exploration-heavy RPG – means Avowed players were exactly the target audience for what Oblivion Remastered was offering.

Obsidian’s position heading into the rest of 2025 depends heavily on whether Avowed can generate a second wave – through updates, new content, or a word-of-mouth resurgence once the Oblivion frenzy settles. The studio has done this before with other titles, building slow-burn audiences that outlast initial launch cycles. But Avowed is a bigger, more expensive production than some of Obsidian’s cult-classic catalog, and it needs a bigger audience to justify its scale. Right now, that audience is busy fighting Daedra.
Frequently Asked Questions
Is Avowed worth playing if you are also interested in Oblivion Remastered?
Yes, but the games compete directly for the same player hours. Avowed is a strong RPG on its own merits, though Oblivion Remastered’s nostalgia factor makes it the harder game to put down once started.
Are Avowed and Oblivion Remastered both on Game Pass?
Yes, both titles are available through Xbox Game Pass, meaning cost is not a factor – the competition between them is purely about where players choose to spend their time.









