The Remaster That’s Changing the Conversation
Activision’s announcement of Tony Hawk’s Pro Skater 3+4 didn’t just generate nostalgia – it sucked most of the oxygen out of the skateboarding game genre overnight. The original remaster of Pro Skater 1+2, released in 2020, was widely regarded as one of the cleanest arcade sports revivals in recent memory, and the follow-up has skateboarding fans making wish lists, rewatching old footage, and largely ignoring everything else on the market.
That “everything else” includes Skater XL, Easy Day Studios’ simulation-focused skateboarding title that carved out a genuine niche audience through its physics-based trick system and modding community. The game has been quietly building a player base for years. But right now, that build feels paused – frozen in the shadow of a franchise that knows exactly how to command attention.

Why Tony Hawk’s Momentum Is So Hard to Compete With
The Pro Skater brand carries a weight that few sports games can match. For a large portion of players, it isn’t just a game series – it’s a cultural reference point tied to specific years, soundtracks, and after-school memories. When a new entry is confirmed, it doesn’t just attract current players. It pulls back people who haven’t touched a skateboarding game in a decade, which artificially inflates the perceived size of the audience and makes every other title in the genre feel smaller by comparison.
THPS 3+4 also benefits from the goodwill Vicarious Visions (now Blizzard Albany) built with the 1+2 remaster. That release proved the team could handle a faithful revival without destroying what made the originals work, and that credibility transfers directly to the sequel announcement. Players aren’t just excited about Pro Skater 3 and 4 – they trust the execution will deliver. That kind of pre-release confidence is something Skater XL has never had the platform to build at the same scale.
Skater XL’s Actual Problem Right Now
Skater XL launched into Early Access in 2018 and hit full release in 2020, but its player count on PC has never scaled into the mainstream. The game’s simulation approach – where each foot is controlled independently, and tricks emerge from physical manipulation rather than button combos – is genuinely impressive as a design philosophy. It appeals to players who want skateboarding to feel earned rather than automatic. That’s a real audience, but a narrow one.
The modding community around Skater XL is arguably its strongest asset. Custom maps, real skate parks, licensed gear, and even real skater models have kept the game alive on platforms like PC well beyond what the base content alone could sustain. But modding communities don’t generate the kind of mainstream social buzz that a Activision-backed franchise remaster does. A viral clip of someone nailing a perfect line in a custom map hits differently than a reveal trailer with a licensed punk soundtrack dropping on YouTube.
Easy Day Studios has also been relatively quiet about the game’s future. There hasn’t been a major content update or roadmap announcement that could compete for attention in a news cycle now dominated by THPS discussion. Whether that silence reflects internal development priorities or limited resources isn’t clear, but the timing is rough. When a competitor is generating daily content, forum threads, and social posts, staying quiet reads as stagnation – even if it isn’t.
There’s also the question of accessibility. Skater XL’s skill ceiling is high by design, and that’s both its appeal and its limitation. Tony Hawk’s arcade mechanics invite anyone in immediately – land a combo in the first 30 seconds, feel good, come back tomorrow. Skater XL asks more of the player upfront. Under normal market conditions, that’s a valid design trade-off. Right now, with THPS 3+4 offering an easy on-ramp to skateboarding games, the gap in approachability is wider than usual.

The Genre Isn’t Big Enough to Share Attention Right Now
Skateboarding games occupy a small slice of the overall sports game market. Unlike football or soccer titles, where multiple franchises coexist and compete annually, the skating genre has historically only supported one major player at a time. Tony Hawk dominated the early 2000s. When the series declined, nothing filled the gap cleanly for years. Skater XL stepped into that partial vacuum. Now the original occupant is moving back in.
This pattern isn’t unique to skateboarding. Nintendo’s Mario Kart World hype is creating a similar dynamic for Crash Team Racing – a niche-but-loved kart racer being pushed further from the spotlight by an IP that dominates the conversation at a structural level. The mechanic is the same: legacy franchise re-energizes, smaller competitor gets buried not through any failure of its own, but through proximity to something louder.
What Skater XL Would Need to Cut Through
Competing directly with THPS 3+4’s marketing push isn’t realistic for a studio of Easy Day’s size. But there are moves that could help Skater XL maintain visibility during the hype cycle. A significant update announcement – new maps, a partnership with a real skate brand, or even a console-side mod support expansion – would give press and community members something to cover that doesn’t involve comparing the two games directly.
Easy Day could also lean harder into what separates Skater XL rather than trying to exist in the same conversation. Pro Skater isn’t trying to simulate real skateboarding – it’s an arcade score-chaser. Skater XL is doing something structurally different, and a focused campaign reminding players of that distinction could recapture attention from the portion of the audience that actually wants the simulation experience. Those players exist. They just need a reason to look up from the THPS 3+4 coverage.
The harder truth is that Skater XL’s window for becoming a mainstream staple may have already passed regardless of what Tony Hawk does next. Session: Skate Sim is competing for the same simulation audience, and EA’s Skate 4 remains somewhere in development with the kind of brand recognition that would make Skater XL’s current visibility problems look minor by comparison. THPS 3+4 isn’t the only threat on the horizon – it’s just the most immediately visible one.










