The Quiet That Speaks Volumes
Tony Hawk’s Pro Skater 1+2 came out in 2020 and immediately reminded everyone why the franchise mattered. Vicarious Visions rebuilt it from the ground up, nailed the physics, kept the soundtrack, and delivered something that felt like a genuine gift to a fanbase that had been burned by years of mediocre sequels. Then Activision absorbed Vicarious Visions into Blizzard, the studio effectively ceased to exist as an independent team, and any follow-up to Pro Skater 1+2 – whether a remaster of 3+4 or something new entirely – went completely dark. That silence has now stretched past four years.
What happens when a publisher goes quiet on a beloved franchise for that long? Fans stop waiting and start replaying. Across Reddit, Discord servers, and social platforms, players are loading up Pro Skater 1+2 again – not because a sequel was announced, but precisely because one wasn’t. The absence of news has become its own kind of signal, and the community is responding by treating the 2020 remaster as the final word on the series rather than a starting point.

Why the Silence Feels Different This Time
Activision has not been shy about milking its properties when the conditions are right. Call of Duty gets annual entries. Crash Bandicoot got a full revival arc. Even Spyro got the remaster treatment. Tony Hawk sitting untouched this long is not a matter of Activision forgetting the IP exists – the licensing deal with Tony Hawk himself reportedly required renegotiation after the first remaster cycle, and that kind of contractual complexity can stall development before a single line of code gets written. But Activision has never officially explained the delay, which leaves fans filling the gap with speculation.
That speculation has largely settled into pessimism. The dissolution of Vicarious Visions as a standalone label removed the team that actually understood what made Pro Skater work. Rebuilding that institutional knowledge inside a Blizzard-adjacent structure, while Blizzard itself navigated years of internal turmoil and Microsoft’s acquisition of Activision Blizzard, is a tall order. The fan consensus, accurate or not, is that a Pro Skater 3+4 remaster is either in permanent limbo or quietly canceled.
The Remaster That Became a Preservation Project
Pro Skater 1+2 has taken on a different cultural role because of the silence around it. Players who originally bought it as a nostalgia trip are now treating it as an archive – the definitive version of these games that may never be updated or followed up. Speedrunning communities have deepened their investment in it. Modders on PC have kept the game feeling fresh with custom parks and character skins. The competitive THPS scene, small but passionate, has continued running tournaments as though the game is actively supported, even though it clearly isn’t.
This pattern – community maintenance stepping in where publisher support has withdrawn – is not unique to Tony Hawk. Ubisoft’s prolonged silence on Prince of Persia has pushed fans back to Sands of Time runs, with similar preservation energy emerging around a title that feels stranded by corporate indecision. The dynamic is becoming familiar: a beloved game gets no sequel, and its existing playerbase decides the game is worth maintaining on its own terms.
What makes Pro Skater 1+2 particularly well-suited to this kind of extended community life is the structure of the game itself. It is built around short, replayable sessions – two-minute runs chasing high scores and sick lines. That format never gets old the way a narrative-driven game might. You can drop into the Warehouse level after a year away and immediately find something new to chase. The game’s loop is naturally resistant to obsolescence.
The soundtrack also plays a role that is easy to underestimate. Goldfinger’s “Superman,” Dead Kennedys, Rage Against the Machine – the licensing Activision secured for the 2020 remaster gave the game a cultural weight that extends beyond the skating itself. Returning to it is not just replaying a game; it is re-entering a specific emotional context. That is a harder thing to walk away from than a fun-but-forgettable mechanical experience.

What Activision Stands to Lose
The longer Activision waits, the more the window for a follow-up narrows. It is not that fans will stop caring about Pro Skater – the appetite for a 3+4 remaster is obviously real and would likely drive strong sales on day one. The problem is that each passing year without communication chips away at goodwill. The same community that flooded Metacritic with positive reviews for the 2020 remaster is now openly skeptical about whether Activision deserves another chance with the IP.
There is also a generational timing issue. The players who grew up with the original PS1 and PS2 era Tony Hawk games are now in their thirties and forties, with disposable income and strong nostalgia-driven purchasing habits. That demographic window does not stay open indefinitely. A Pro Skater 3+4 remaster announced in 2026 or 2027 will be competing with a different gaming landscape and selling to an audience that has had several more years of reasons to feel let down by Activision.
The Community Has Already Moved On – Sort Of
What is interesting about the current THPS moment is that it is not angry. It is not a boycott or a protest. Players returning to Pro Skater 1+2 are not doing so to send a message to Activision – they are doing it because the game is genuinely good and there is nothing else filling that specific space. Skater XL and Session exist, and both have their audiences, but neither replicates the arcade feel and cultural texture that defined the Pro Skater brand at its height.
The community Discord servers still have pinned threads asking for news on a sequel. Every few months, someone posts a “it’s been X years” countdown. The hope is clearly still there, just buried under layers of resigned skepticism. What Activision would need to do at this point is not just announce a game – it would need to credibly explain who is making it and why they are the right team. After Vicarious Visions, that question does not have an obvious answer.

The remaster sits at a strange crossroads: beloved enough that fans keep returning, orphaned enough that those same fans have stopped expecting anything more from the publisher that owns it. Activision holds a franchise that practically markets itself, and the biggest obstacle to its next chapter is Activision’s own silence. At some point, silence stops being ambiguous and just becomes an answer.









