The Quiet That Speaks Loudest
When a beloved franchise goes dark, fans don’t wait patiently – they rewind. That’s exactly what’s happening with Tony Hawk’s Pro Skater, where Activision’s extended silence on any new entry or remaster follow-up has pushed a growing portion of the skating game community back to Tony Hawk’s Pro Skater 1+2, the 2020 Vicarious Visions remake that many consider the gold standard for how to revive a classic.

What Activision Has (and Hasn’t) Said
The last major Tony Hawk release was Pro Skater 1+2 in September 2020, developed by Vicarious Visions and received with near-universal praise. After that, the studio was absorbed into Blizzard Entertainment in early 2021, effectively gutting the team most qualified to continue the series. Since then, Activision – now operating under the Microsoft umbrella following the 2023 acquisition – has said nothing concrete about the franchise’s future. No teasers, no anniversary acknowledgments, no roadmap. Just silence.
That silence carries weight. The Tony Hawk series has been dormant in a serious way since Pro Skater 5 in 2015, a release so widely criticized it effectively killed commercial momentum for the brand. Pro Skater 1+2 was supposed to be the reset – proof that the franchise still had cultural cachet. It worked. Critics loved it, sales were strong, and Tony Hawk himself was publicly enthusiastic. But nothing followed. No Pro Skater 3+4, no new IP, no announcement of anything in development.
The absorption of Vicarious Visions into Blizzard wasn’t framed as a disbanding – the team technically still exists – but their mandate shifted entirely toward Diablo support work. That means the creative engine behind the remake’s success no longer has any apparent connection to the skateboarding franchise it revived. Whether another studio could step in remains unanswered, and Activision has given no indication it’s actively searching for one.
Tony Hawk himself has occasionally surfaced on social media referencing the game and the community, but even his comments have taken on a wistful quality – celebrating what 1+2 achieved rather than hinting at anything coming next. When the franchise’s own namesake sounds more like a fan than an insider, the signal is clear enough.

Why Fans Are Returning to Pro Skater 1+2 Now
The nostalgia cycle for Pro Skater 1+2 is accelerating, not fading. Online communities dedicated to the game – subreddits, Discord servers, YouTube channels – have seen a noticeable uptick in activity, with players posting run completions, custom park designs, and high-score competitions years after the game’s initial release. This isn’t passive nostalgia. It’s an active community keeping the game alive in the absence of anything new.
Part of what makes Pro Skater 1+2 so re-playable is the design philosophy baked into the original games: tightly constrained levels, a two-minute run clock, and a score-chasing loop that rewards mastery rather than padding. Modern open-world skating games – most notably the Skate series – operate on a completely different rhythm. EA’s long-awaited Skate 4, currently in open beta under the title Skate, is free-to-play and built around exploration and social features. For players who want pure mechanical skill expression, that format scratches a different itch.
The soundtrack also plays a role that’s hard to overstate. Pro Skater 1+2‘s music selection – a mix of the original licensed tracks and new additions – functions almost like an emotional anchor for players who grew up with the series. Returning to the game isn’t just playing a skating title, it’s activating a specific kind of memory. That’s a retention mechanism no amount of new content from a different franchise can replicate.
Online, the conversation around the game has also been shaped by what didn’t happen. Every gaming anniversary that passes without an Activision acknowledgment generates its own wave of fan posts. When the fourth anniversary of Pro Skater 1+2 came and went in September 2024 without a word from the publisher, forums filled with players either lamenting the silence or, more constructively, just booting up the game again. Grief and play are not mutually exclusive responses.
This pattern – publisher silence driving fans back to the last good entry – is becoming recognizable across the industry. Capcom’s ongoing quiet around Dino Crisis has produced nearly identical behavior, with older entries seeing renewed attention precisely because there’s nothing new to look forward to. The mechanism is the same: when fans have no future to anticipate, they reinvest in the past.

The Real Cost of Letting a Franchise Breathe Indefinitely
There’s a version of this story where Activision is simply waiting for the right moment – for the right studio, the right market conditions, or internal approvals that haven’t come through yet. Microsoft’s gaming division has been vocal about not rushing releases, and that’s a defensible position in principle. But in practice, franchise momentum is a depletable resource. Every year without a follow-up to Pro Skater 1+2 is a year where a new generation of potential fans doesn’t get an entry point, where the online community shrinks slightly, and where the cultural window that remake cracked open closes a little further.
Pro Skater 1+2 launched with enough goodwill to carry a multi-game revival. The obvious next step – a 3+4 remake using the same engine and design principles – would have had a built-in audience ready on day one. That window probably hasn’t closed entirely, but it’s narrower now than it was in 2021, and getting narrower. The irony is that the silence intended to avoid overpromising may be the thing that makes delivering on any future announcement that much harder.









