The Waiting Game Is Sending Players Back to Greece
Assassin’s Creed Shadows launched in March 2025 to strong reviews and a visually stunning recreation of feudal Japan, and players burned through its main campaign with the kind of intensity the series hadn’t seen in years. Now, with the first major DLC – reportedly titled something along the lines of expanded story content – still without a firm release window, a notable slice of the fanbase has done what gamers always do when a sequel goes quiet: they went back to the last big thing. In this case, that means Assassin’s Creed Odyssey, the 2018 open-world epic set in ancient Greece.
Steam activity trackers and community subreddits have documented a visible uptick in Odyssey discussions, “just started a new run” posts, and players sharing screenshots of Kassandra sprinting across sun-bleached cliffsides. The pattern is specific enough to be deliberate.
This is what happens when a publisher goes radio silent on post-launch content for a game that built genuine momentum.

Why Odyssey Specifically, and Why Now
Assassin’s Creed Odyssey is not a small game. Its base campaign runs well over 40 hours, and when you fold in the two major DLC expansions – Legacy of the First Blade and The Fate of Atlantis – a complete run can stretch past 100 hours without much effort. For players who finished Shadows and are sitting in a holding pattern waiting for new content, Odyssey offers a practically bottomless pit of content to fall into. It also shares enough DNA with Shadows – the RPG systems, the dialogue choices, the heavy emphasis on open-world exploration – that the transition feels natural rather than jarring.
There’s also the Kassandra factor. The character has maintained a devoted fanbase since 2018, and discussions about her role in the wider Assassin’s Creed lore have never really gone away. With Shadows pulling in new players who may have skipped the RPG trilogy era entirely, many are discovering Odyssey fresh. For them, it’s not a replay – it’s a first run, and the community around the game is happy to welcome them.
The Shadows DLC silence is doing something counterintuitive: instead of frustrating players into abandoning the franchise, it’s funneling them deeper into the back catalog. Ubisoft’s library is wide enough that this works as an accidental retention strategy, even if it wasn’t planned that way.

Ubisoft’s Silence and What It Usually Signals
Ubisoft has not been particularly communicative about Shadows’ post-launch roadmap beyond broad promises of additional story content. No trailers, no confirmed release dates, no developer deep-dives. That silence has been running long enough that speculation in forums has shifted from “when is it coming” to “what’s actually happening in development.” Some players read the quiet as a sign that the DLC is still in an early creative stage. Others think it could be closer than anyone expects, held back for a larger announcement moment.
Whatever the internal reality, the external effect is the same. Without new Shadows content to discuss, the community has to talk about something, and that something is increasingly Odyssey. Clips comparing combat mechanics, debates about which game handled mercenary systems better, arguments about narrative structure – all of it is keeping Assassin’s Creed visible and active in the gaming conversation even during a content drought. This pattern isn’t unique to Ubisoft; it’s a dynamic that plays out across the industry whenever a popular franchise pauses between releases. Bandai Namco saw the same effect with Soul Calibur VI when news on the next entry dried up – old lobbies refilled almost on cue.
What’s worth watching is whether this nostalgia wave actually helps Ubisoft when the DLC does arrive. Players who spend six weeks immersed in Odyssey’s systems and story will show up to new Shadows content with their appetite sharpened, not dulled. The franchise’s biggest risk isn’t too much engagement with older titles – it’s losing players to other games entirely, and that doesn’t appear to be happening here.

The DLC Drop Will Need to Deliver
When Ubisoft finally breaks the silence on Shadows’ first major DLC, it will be entering a conversation where Odyssey has been setting expectations for weeks. Players revisiting ancient Greece are remembering exactly how much content that game delivered, how satisfying its DLC arcs were, and how well the writing held up across a massive runtime. That’s a high bar to clear, and Shadows’ DLC team will need to come in with something substantial enough to pull players away from a game many of them have fallen back in love with all over again.









