The Wait Is Doing Something Unexpected
Larian Studios has gone quiet on Baldur’s Gate 4. No teaser, no roadmap, no cryptic social post dropping breadcrumbs. After the studio handed the IP back to Hasbro and Wizards of the Coast, the fanbase was left holding a game-of-the-year trophy and zero clarity about what comes next. That silence, rather than cooling enthusiasm for the franchise, has redirected it – straight back to Larian’s own catalog.
Divinity: Original Sin 2 is seeing a measurable uptick in players returning or discovering it for the first time, with Steam review activity and community forum traffic climbing in the months since Baldur’s Gate 3’s final patch cycle ended. The pattern is straightforward: fans hungry for more of that party-based RPG depth, that tactical combat, and that particular flavor of morally complicated storytelling are finding the exact ingredients back in Rivellon.
Nostalgia runs can be manufactured. This one isn’t.

Why Divinity II Is the Natural Destination
Baldur’s Gate 3 didn’t invent Larian’s design language – it refined it. The origin characters, the environmental interactions, the sheer density of reactivity to player choices – all of that was road-tested in Divinity: Original Sin 2 first. Players who fell in love with the writing in BG3 and then went looking for “more Larian” aren’t settling for a lesser experience. They’re finding the source code. DOS2’s combat is arguably more demanding, leaning into its elemental chain system in ways that reward players who want to think several moves ahead rather than just position well.
The community around DOS2 has been quietly healthy for years, but the current moment is different. New threads on r/DivinityOriginalSin are being answered by veterans who migrated from r/BaldursGate3, creating an unusual cross-pollination of player bases. Tips that work in BG3’s action economy are being unlearned and rebuilt for DOS2’s turn structure, and that friction is generating genuine engagement – guides, debates, build theory posts – at a rate the subreddit hasn’t seen in some time.
Larian hasn’t said a word to encourage any of this. The company’s social channels have been focused on wrapping up their BG3 obligations, not on promoting a six-year-old RPG. The revival is entirely community-driven, which makes it more durable than any promotional campaign could manufacture.

Silence as Unintentional Marketing
There’s a specific psychology behind what happens when a beloved studio goes dark after a major release. The audience doesn’t disperse – at least not entirely. A portion of it starts auditing the developer’s back catalog with fresh eyes, treating prior releases as previews of future ambition. This is the same dynamic that’s pushed players back to older entries in other franchises when sequels or follow-ups linger in development uncertainty – a pattern visible in how Capcom’s Monster Hunter Wilds DLC silence revived Monster Hunter World runs among fans waiting for new content.
For Larian specifically, the silence is compounded by a genuine question mark over their next project. The studio has publicly stated they are working on two new IPs. Neither is BG3-adjacent. That means DOS2 isn’t just a nostalgia hit – it’s the closest available proxy for whatever Larian builds next. Fans studying DOS2 right now are essentially reverse-engineering Larian’s design sensibilities to prepare themselves, consciously or not, for a new game whose premise they know nothing about.
That’s a strange position for any game to occupy, and DOS2 is handling it well. The game holds up. Its humor is sharp, its villain is genuinely terrifying, and its four-player co-op mode still does things that most modern RPGs haven’t caught up to. Players recommending it in 2025 aren’t doing so apologetically.

Where This Leaves the Community
The honest tension here is that DOS2 runs are a holding pattern, not a resolution. Every player who picks it up is ultimately waiting for something that hasn’t been announced, made by a studio that has moved on from the franchise they loved most. Larian built a player base so loyal that its absence generates activity rather than abandonment – but that loyalty is circling a gap that Larian itself has no current plans to fill. How long that energy sustains before it has somewhere new to land is the only real question left.









