The Waiting Game Nobody Asked For
Konami knows how to keep a franchise breathing without actually feeding it. The Suikoden series – once a beloved pillar of JRPG culture through the PlayStation and PS2 era – has been in a kind of suspended animation for years, occasionally flickering to life before going quiet again. The 2023 release of Eiyuden Chronicle: Hundred Heroes, a spiritual successor developed by original Suikoden creator Yoshitaka Murayama, briefly felt like a pressure valve. But Murayama passed away in February 2024 before seeing the game launch, and since then, any hope of a true Suikoden revival has felt increasingly uncertain.
Konami released Suikoden I and II HD Remaster: Gate Rune and Dunan Unification Wars in March 2024 – a genuinely well-received package that rekindled interest across both long-time fans and newcomers. And then: nothing. No announcements, no roadmap, no teased sequel or continuation. The silence after a remaster is never exactly a surprise, but when a fanbase has already waited decades, every quiet month starts to feel pointed.
So fans are doing what fans do – they’re going back to the catalog.

Why Tierkreis Is Getting a Second Look
Suikoden Tierkreis, released for the Nintendo DS in 2008 in Japan and 2009 in the West, was always the odd one out. It ditched the established lore entirely, abandoned the traditional 108 Stars of Destiny framework in its usual form, and introduced a multiverse concept that felt jarring to series veterans at the time. Reviews were middling, community reception was split, and it became one of the easier Suikoden entries to write off as a forgettable handheld spinoff. It never got a console port. It never got a sequel. It sat.
What’s happening now, quietly across Reddit threads, Discord servers, and retro gaming communities, is a reappraisal. Players returning to Tierkreis in 2024 and 2025 are finding a game that – stripped of the “this isn’t real Suikoden” disappointment – actually delivers a charming, enthusiastic JRPG with a large cast, a decent story, and surprisingly solid DS-era production values. The multiverse concept, once a point of mockery, lands differently in a pop culture environment thoroughly soaked in alternate-reality storytelling. The game didn’t change. The context around it did.
There’s also a practical reality driving the trend: Tierkreis is accessible. The DS cartridge is still findable at reasonable prices compared to the eye-watering secondhand costs of original Suikoden II copies. Emulation is widely discussed in these communities, and the DS library remains one of the most straightforward to run. For fans who finished the HD Remaster and are starving for more Suikoden while Konami stays quiet, Tierkreis is right there – available, completable, and no longer carrying the weight of franchise expectations.

The Pattern Konami Keeps Repeating
This situation isn’t unique to Suikoden. When publishers sit on beloved IP without clear communication, the fanbase doesn’t dissolve – it migrates. It goes deeper into the existing catalog, discovers overlooked entries, and builds a louder internal culture around games that the publisher itself has essentially forgotten. Konami has been here before with its Metal Gear catalog, where silence around new releases has pushed players back into older, underappreciated chapters of that franchise as well.
The frustrating irony is that this organic fan behavior is exactly the kind of engagement Konami could be channeling productively. Tierkreis trending on gaming forums in 2025 is a signal – players want more Suikoden, they’re willing to accept less canonical entries, they’re flexible on what “counts.” That’s an audience primed for a new game, a new remaster, or at minimum an acknowledgment that Konami sees them. Instead, the silence continues, and the fanbase grows slightly more resigned with each empty news cycle.
Some longtime fans have started framing Tierkreis as underrated rather than just different, which is a telling shift in tone. When a community recalibrates its standards downward – not because the game got better, but because alternatives look increasingly distant – that’s a symptom of a franchise in limbo, not a healthy one. The goodwill generated by the HD Remaster was real and it was substantial. Burning through it with inaction is a choice, whether Konami is treating it as one or not.
What Comes Next – If Anything
There’s no confirmed Suikoden project in development. No leaked title, no trademark filing making rounds, no suspicious job listing for “JRPG narrative designer” buried in Konami’s careers page. The HD Remaster was positioned as a reunion for fans, but whether it was also a test for something larger has never been addressed publicly. Tierkreis getting fresh attention in fan spaces says everything about where the franchise stands: not dead, but running entirely on nostalgia and backlog tourism while the publisher sits quietly in the corner.

The DS original runs at a tiny resolution on modern displays, the voice acting is limited even by 2009 standards, and the game’s ending was clearly written with a sequel in mind – a sequel that never came. Players discovering that for the first time in 2025 are going to have questions Konami still isn’t answering.









