The Quiet Before the Next Storm
FromSoftware has said almost nothing about what comes next for Elden Ring. Shadow of the Erdtree dropped in June 2024, the community devoured it, and since then the studio has gone dark. No teasers, no roadmap, no carefully worded non-answers at gaming conventions. Just silence. And that silence, predictably, is doing something interesting to the fanbase.
When a studio like FromSoftware goes quiet, its players don’t leave. They dig.
Across Twitch, YouTube, and Reddit, Dark Souls III viewership and thread activity have been climbing steadily since early 2025. Not because anything new has happened to the game – it’s nearly a decade old at this point – but because Elden Ring fans who’ve exhausted Shadow of the Erdtree’s content are cycling back through FromSoftware’s catalog, and Dark Souls III keeps pulling people in. The reasons why say a lot about what the community actually wants from its next fix.

Why Dark Souls III Specifically
Dark Souls III occupies a specific psychological space in the FromSoftware library. It’s not as architecturally dense as Dark Souls I, not as mechanically strange as Bloodborne, and not as sprawling as Elden Ring. What it does offer is a kind of refined ferocity – boss fights that feel like they were tuned to be aggressive in ways the earlier games weren’t, and a linear structure that lets players focus entirely on execution rather than navigation. For someone who just spent 80 hours wandering the Realm of Shadow, that linearity is almost a relief.
The other factor is build variety. Elden Ring’s character system is so expansive that many players never fully explored Dark Souls III’s narrower but deeply polished build options. Returning players are running pure faith builds, dex-bleed setups, and pyromancy hybrids that they skipped the first time around because Elden Ring had already moved on to a different vocabulary. Community build-sharing threads on Reddit have spiked with exactly these kinds of revisit posts – people framing their Dark Souls III run explicitly as something to do “while waiting to see what FromSoftware announces.” The waiting game has become the game itself.
Speedrunning has also seen a notable bump. Dark Souls III has one of the more active speedrunning communities in the FromSoftware catalog, with categories ranging from any% to all-bosses to soul-level-one challenges. New runners entering from the Elden Ring side are discovering that the movement tech in Dark Souls III is genuinely different – there’s no jump attack, no Torrent, no spirit ashes – and that constraint is pushing people to think about combat in ways Elden Ring’s open toolkit doesn’t require. The skill transfer goes both directions, and watching experienced Elden Ring players fumble through their first Nameless King attempt has become its own content genre on Twitch.

What the Return Runs Reveal
There’s a pattern in how gaming communities behave when a beloved franchise goes dormant between entries. The same thing happened when Naughty Dog’s The Last of Us 3 silence drove players back to Part II runs – the absence of new content doesn’t kill engagement, it redirects it inward toward the existing catalog. FromSoftware’s situation is slightly different because the catalog is larger and the games are more mechanically distinct from each other, but the behavior is recognizable.
What the Dark Souls III revival specifically reveals is that the Elden Ring audience contains a large chunk of players who came to FromSoftware late. Shadow of the Erdtree was many players’ first deep dive, and Dark Souls III is now functioning as a kind of gateway backward into the library rather than a nostalgic retreat for veterans. First-time playthrough content is generating significant traffic – reaction videos, blind runs on Twitch, “I finally played Dark Souls III after Elden Ring” posts that read like discovery journals. These aren’t veterans replaying a favorite. These are converts being made in real time.
The implication for FromSoftware is worth sitting with. The longer the silence stretches, the more the community self-educates on the back catalog. By the time any new announcement lands – whether that’s a second Elden Ring DLC, a new IP, or something else entirely – the player base will be more literate in FromSoftware’s design language than at any previous point in the studio’s history. The community is essentially doing its own pre-launch homework without being asked.

The Silence Is Doing FromSoftware’s Marketing for It
Dark Souls III’s Steam player counts are doing something they rarely do for a nine-year-old game – holding steady, and in some weeks ticking upward. FromSoftware hasn’t spent a dollar on that. No sale announcement, no community event, no streamer deal. The demand is entirely organic, generated by a fanbase too invested to simply wait quietly. Whatever comes next from the studio, it’s arriving to an audience that has spent the interim sharpening itself on Pontiff Sulyvahn and Slave Knight Gael, and that audience will be very hard to disappoint – or very easy to disappoint, depending entirely on what FromSoftware has actually been building.
Frequently Asked Questions
Why are people replaying Dark Souls III in 2025?
With no new Elden Ring content announced after Shadow of the Erdtree, fans are cycling through FromSoftware’s back catalog, and Dark Souls III’s tight design and boss variety keep pulling players back.
Is FromSoftware releasing another Elden Ring DLC?
As of 2025, FromSoftware has made no official announcement about additional Elden Ring DLC or a follow-up title.









